[1]
J. L. M. . Marcaida, “Gamification in a Virtual Ecology (GIVE): Enhancing Classroom Engagement in Physical Education among Senior High School Students”, Int. J. Multidiscip. Appl. Bus. Edu. Res., vol. 3, no. 11, pp. 2278–2289, Nov. 2022, doi: 10.11594/ijmaber.03.11.14.